I have a super task that I would like to see if anyone can do it...
1. It will search for any .wal files listed inside a .map file
2. It will assign the list of .wal files to a string.
2x. There will be more than 1 of the .wal files in the .map file.
3. It will print a list of all .wal files used in the .map.
4. It will check if the .wal files exist in a directory. If they do not, then it will alert the user with a 'texture.wal was not found in textures dir' message.
Seems a task that is very complex!
-Stuart
Super Function Task
16 posts
Open the file, read line by line, if the line ends with .wal (StrCpy $0 $1 -4) check if the file exists, and if it doesn't print a warning.
That assumes of course that the files are listed line by line. If they are not just process it. For example, if they are listed in the form of FileSize=filename.wal then just use StrStr to skip the equal sign.
That assumes of course that the files are listed line by line. If they are not just process it. For example, if they are listed in the form of FileSize=filename.wal then just use StrStr to skip the equal sign.
Anyone going to write the code though 😛
-Stuart
-Stuart
I might have a go later tonight, depends if I pass my motorbike test I've got to do sometime in the next few hours 🙂 (depends 'cause if I don't pass I might be miserable :P)
Heh!
Good luck, and don't fall off 😛
Btw, my dad used to ride motor bikes till he fell off and did a lot of damage to himself and what ever he went into lol.
Sorry, musn't put you off!
I should try doing this script myself, but I have no idea how or what to do, let alone where to start.
-Stuart 🙂
Good luck, and don't fall off 😛
Btw, my dad used to ride motor bikes till he fell off and did a lot of damage to himself and what ever he went into lol.
Sorry, musn't put you off!
I should try doing this script myself, but I have no idea how or what to do, let alone where to start.
-Stuart 🙂
New modified task...
1. Gets list of wal files in map
2. Prints only wal files from list that aren't found in the textures directoy.
Also, the wal files will have directories assigned to them...
e.g.
afrowuk/afrow_wall2.wal
It will then have to check whether textures\afrowuk\afrow_wall2.wal exists or not. If it doesn't then it needs to print a message saying that it doesn't exist.
I still can't think how this would be done.
Some sort of function with a loop in it.
First loop, gets wal file no1 and finds if it exists.
Loops, and goes to next wal file etc
-Stuart 😳
1. Gets list of wal files in map
2. Prints only wal files from list that aren't found in the textures directoy.
Also, the wal files will have directories assigned to them...
e.g.
afrowuk/afrow_wall2.wal
It will then have to check whether textures\afrowuk\afrow_wall2.wal exists or not. If it doesn't then it needs to print a message saying that it doesn't exist.
I still can't think how this would be done.
Some sort of function with a loop in it.
First loop, gets wal file no1 and finds if it exists.
Loops, and goes to next wal file etc
-Stuart 😳
Hee hee I passed 🙂
????
Goo you really are god you!
Show us the script and I shall give you a prize!!!!
-Stuart 🙂
Goo you really are god you!
Show us the script and I shall give you a prize!!!!
-Stuart 🙂
First one:
ClearErrors
FileOpen $0 file.map
IfErrors error
loop:
FileRead $0 $1
StrCmp $1 "" done
StrCpy $2 $1 -4
StrCmp $2 ".wal" 0 loop
DetailPrint $1
IfFileExists "$INSTDIR\\$1" loop
DetailPrint "Warning: file doesn't exist!"
Goto loop
error:
Abort "Error"
done:
FileClose $0 Not so hard to get to the second.Oh, and congratulations Sunjammer! 😁
What comes next?
I tried the script but $1 prints nothing
I have set it to target a definate map file too.
-Stuart
I tried the script but $1 prints nothing
I have set it to target a definate map file too.
-Stuart
If that script prints nothing attach a zip with an example .map file.
There are no .wal files listed in that file.
Really?
The .map file is what stores all the map structure data including what textures go on which surface.
I shall try the script on a .bsp file instead.
Does that mean the .map file stores the .wal files in an encipted way?
-Stuart
The .map file is what stores all the map structure data including what textures go on which surface.
I shall try the script on a .bsp file instead.
Does that mean the .map file stores the .wal files in an encipted way?
-Stuart
Right OK, I found the textures.
They don't have .wal on the end of them...
This makes it even harder to get only the .wal bits out of it.
I will look at other ways of getting it, for example..
Search for
Edit:
.bsp files are the same. They don't have the .wal extension on the ends.
-Stuart
They don't have .wal on the end of them...
The e1u1/sky1 bit is the texture (goes in C:\quake2\baseq2\textures\e1u1\sky1.wal)
( -10 2250 664 ) ( -10 2376 664 ) ( 117 2250 664 ) e1u1/sky1 0 2304 0 1.000000 1.000000 0 133 0
This makes it even harder to get only the .wal bits out of it.
I will look at other ways of getting it, for example..
Search for
) path/file
Edit:
.bsp files are the same. They don't have the .wal extension on the ends.
-Stuart